Summer 2010, I’m going to teach a class on designing smartphone applications. This is in the University of Washington MCDM program, so the focus is audience, goals, UI, technical spec (not actual code). And the goal isn’t necessarily to build the best application, in the historical sense of the word (think PhotoGene, for example). Rather, what sort of iPhone applications should businesses and organizations be developing to connect with their customers.
We’re calling it the “iPhone” class (shorthand), and since that’s the smartphone that I own, it’s where I can experiment with applications. I prefer to experiment with free! So I’m looking for nominations… and starting to collect resources. The first is this review of Chipotle at MakeUseOf.com.
One reply on “What Makes A Good Smartphone App?”
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