How To: Seeding Newsvine

17 March 2007 at 10:59 am (old class posts) ()

Newsvine co-founder Calvin Tang provides tips on writing an effective Newsvine seed (effective defined as moving up the Vine!).

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Organizational and Emotional Communication

29 April 2005 at 1:40 pm (old class posts)

Introduction

(Jac de Haan)

Our group was tasked with reading Don Norman’s, “Emotional Design: Attractive Things Work Better," and Clay Spinuzzi’s, "Exploring the Blind Spot: Audience, Purpose, and Context in ‘Product, Process, and Profit.’"  The first article discussed the theory of thought processing and how attractive design can influence perception and interaction.  The second article discussed the limitations of focusing on a theory of company to audience product communication while ignoring internal organizational dynamics.  To tie these articles together and provide a longitudinal learning opportunity for the class, we chose to fill out our presentation with a case study, a close examination of an organizational theory, and practical tips for effective communication within an organization.

Attractive Design

(Armin Ausejo)

Norman’s article provides theory and research to support the notion that attractive things work better. Norman asserts that happier thoughts lead toward a broadened mind, whereas anxious thoughts lead toward a narrowed mind.

His reasoning points to three distinct thought processes.  The first level, called visceral, is made up of instincts and motor functions, such as blinking, breathing, or the survival instinct.  The second level is the behavioral level, which is comprised of learned skills and tends to be unconscious, so they can work in the background.  Driving a car or playing the piano were examples used in the article, because both become skills we just go and do rather than taking the time to think about them.  The final thought process is the reflective level, which is where we as humans can look back at past experiences and communicate those to others.  An example of this is looking back at a piano recital and thinking about what mistakes the player might have made.

These thought processes each have a positive and negative affect state.  The negative affect state allows us to concentrate on a topic without distraction, but at the same time closes our mind to the big picture and is used instinctively to avoid danger.  This affect state is particularly used for technical things, so information should be clear since it’s the details on which a person has their full concentration.  On the other hand, the positive affect state is more relaxed, open to ideas, and creative, but more prone to distraction.  The open mindedness allows us to see the big picture and we are more willing to overlook minor issues if as a whole, we enjoy using or working with the particular product or design.

A Case Study

(Joe Hallock)

Many people feel that the software developers involved in a project are the only ones who have an impact on the outcome of the final product in terms of usability. Barbara Mirel writes in her article that social and political factors within the development group and outside the development group have an equally important part in the outcome of a software product. The political factors that often have an impact on the end product include, leadership conflicts, factional disputes, renegade efforts, alliances and betrayals.

Mirel asks a basic question: What does it take technically and organizationally to create breakthrough innovations in usability for computer supported complex tasks? She answers this question by listing a few technical and organizational factors that affect the development of a software product. Her list of item emphasizes the fact that it takes more than just technical factors to complete the product. The political forces, the management behaviors and even the economic decisions dictate how the development takes place.

Beyond Audience, Purpose, and Context

(Jac de Haan)

In Mirel’s article, the employees at her company had difficulty determining who was their audience, what was the purpose of the product, and what context would it be used in.  They also believed that the right answer to this Audience-Purpose-Context (APC) set of questions would guarantee success. Spinuzzi asserts that in the fight to answer the APC questions there was a blind spot that was being ignored – sociopolitical forces.

Situationalanalysis

Spinuzzi argues that audience, purpose, and context are good tools to learn about communication, but that in real life application they fall short.  Purpose quickly falls apart as we realize that artifacts can be used in many different ways; for instance, a software manual may be used as such, but later will become a paperweight or a doorstop.  In Mirel’s case study, the concept of usability became a tool to define process, segregate groups, justify firings, dictate schedule and budgets, and solicit venture capital.

There must be a more effective way than APC to approach organizational product development that takes into account sociopolitical forces acting on the overall process.  Spinuzzi offers Activist Theory, Distributed Cognition, and Actor-Network Theory as possible candidates.  Our group found distributed cognition to be the most useful, and decided to explore this concept more fully.

Distributed Cognition

(J.J. Wright)

The complex interdependencies between people and their tools have expanded the definition of task knowledge to include connections between worker and tool.  The theory of distributed cognition emphasizes this relationship.

Our work environments have forces (identified in Spinuzzi’s article) that help shape our designs and foster their acceptance. As designers, we can hope to be aware of these forces and learn to embrace them.  Someone once described the idea of an organization as "how things get done around here.”  This idea applies to another article by Yvonne Rogers titled Distributed Cognition and Communication”. Rogers lists many outside processes that workers experience when doing tasks. Her thoughts point to how closely distributed cognition and an organization’s communication are to the tasks we do as technical communicators.  Being aware of these things makes workers more powerful in tasks and in efforts to get them accepted. Instead of just focusing on what one does, how one does it, and whom one does it for, one should pay attention to the ‘outside forces’ and communicate effectively.

McAdam’s article points out how Distributed Cognition doesn’t really help us challenge the “real” politics and power relations of our organizations. He also suggests we’re more susceptible to groupthink. Either way, distributed cognition does give us a way to better understand “the way things get done around here.”

Working within an Organization

(Tina Conley)

When internal teams work together to bring a product to fruition, it is important to be able to pitch ideas and solutions that benefit the company while positioning yourself as a key solution provider.

The right solution begins with the most dominant theme found in this program – KNOW YOUR AUDIENCE!  (Integrating this idea within the framework of the above analysis allows us to view an audience as a fluid and fickle idea.) It is important to tailor the pitch to your audience’s needs and objectives rather than your own. Understand what is important to your boss. Is your boss concerned about financial implications, productivity, employee moral, etc…? After you determine what is prominent to your boss, begin to develop a pitch to demonstrate how your idea will help them improve their goals.

You boss will appreciate if you pitch an idea that is a no-brainer. When you pitch to your boss, be clear and concise, providing relevant details (that don’t mislead your audience) and be prepared for the questions that your boss might ask. Know the holes in your idea and reasons why it might not work, then develop responses to counter such questions. To help you with this, develop a S.W.O.T analysis for your idea and know the reasons why it might not work.

The pitch should start with your conclusion first, followed by supporting evidence and drive it home with the reasoning behind your claim. Don’t forget to include timing and financial implications if it’s important to you boss.  This will help you build a reputation as someone you researches their plans and ideas before frivolously throwing claims out with no reasoning. Before you know it, people will begin to trust that you’ve done your homework before you’ve pitched your idea thus empowering you to make decisions effectively.

Conclusion

(Jac de Haan)

Our group presentation began with the theory behind why humans find certain designs easier to use than others, discussed practical application of theory in the workplace, examined the limitations of the APC model in real organizations, proposed the model of distributed cognition within workplace communication, and suggested ideas for internal selling.  Because there were only six class members present to witness the presentation, discussion afterwards was fairly short.  Fang and Claire commented on how organizational communication in Eastern culture is similar to the Western view we presented, presumably because many of the professors and business people in the software industry were trained in the United States.

With Love,

Jac, Joe, J.J., Armin, & Tina

References

Don Norman, “Emotional Design, Attractive Things Work Better" (eReserve)

Barbara Mirel, "Product, Process, and Profit - The Politics of Usability in a Software Venture” (ACM)

Clay Spinuzzi, "Exploring the Blind Spot: Audience, Purpose, and Context in ‘Product, Process, and Profit’" (ACM)

Yvonne Rogers, “Distributed Cognition and Communication”

R McAdam, “Knowledge creation and idea generation: a critical quality perspective”
Technovation. Amsterdam: Sep 2004.Vol.24, Iss9;  pg. 697. (Proquest)

Ted Pollock, “How to Sell Your Idea” Automotive Design and Production.

Michael Hyatt, “Working Smart: How to Sell Your Boss”

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Post-Class Notes - 25 April

25 April 2005 at 1:03 pm (old class posts)

iPod Access - illustrates the difficulty in restricting the networked flow of “zeros and ones” — once an object has been created, how do firms recoup development costs?

Recap of today’s class list e-mail

The files from the DW lab have been zipped and uploaded:

http://courses.washington.edu/c300/workshops/lab_25apr.zip

I will help you with CSS styling or other issues - just ask.

eSubmit dates:

The eSubmit dates do not correspond to the “due date” for assignments as

a matter of expediency for me — I do not need to change the date when

we have a change in due dates. Work from the assignment name. :)

REMINDER:

No class on Wednesday (library/research day)

Pioneers & Bloggers should use this opportunity for extended

collaboration time if needed.

HOWEVER, there are reading assignments for Wednesday and Monday:

http://courses.washington.edu/c300/2005b/week_5a.html

http://courses.washington.edu/c300/2005b/week_5b.html

DISCUSSION Leaders Reminder:

Discussion group leaders still post before class like everyone else.

Discussion group leaders do not have to comment the week that they present!

Each member of the discussion group will post a

blog summary (course blog,

accessible by everyone) of the

reading, experience and learnings by 5 pm on Friday the week of the

presentation; remember to ’sign’ your post!

[login : com300 ; password -- same as Plone]

Finally, class members are not required to comment on the course blog!

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A New Lexicon of Design

24 April 2005 at 1:33 pm (old class posts)

Susan, Claire, and myself presented our findings during week four of
the class. We examined how Jonathan Price’s "Rhetoric of Objects"
relates to Jean Vonderdonckt’s "Visual Design Methods, et al"

As I stated in class, I believe Vanderdonckt’s paper is a valuable
asset to our studies. Jac de Han noted in class, "I’m going to start
giving this (the diagrams) to my clients." Vanderdonckt sets up a basic
nomenclature that is useful between designer and client. If this
nomenclature is understood, a producer can say to a designer or client,
"There is too much PREDICTABILITY in this design." Or "We need to
remove some of this SEQUENTIALITY." And the other person will know what
is being said.

This relates back to Price as he quotes Aristotle as saying, "It is
essentially a matter of the right management of the voice to express
the various emotions–of speaking loudly, softly, or between the two…"

Using Vanderdonckt’s nomenclature, it is easier to express with one
another the most effective way to vary one’s message. And I’m sure
there are many more examples of how Vanderdonckt relates to Price.

As an additional source we chose "User Interface Modeling in UMLi"
by Paulo Pinheiro da Dilva and Norman W. Paton. The paper describes
using a modified version of the Unified Modeling Language (UMLi) to
create a more exacting influence on users. Da Silva and Paton say "By
using a modeling environment in which application and interface
designers describe models in terms of an integrated set of notations,
you can enhance communication between design team members." This
relates perfectly to our team’s premise on Vanderdonckt and Price.

The second additional source we found was from a website with this URL: www.valcasey.com/webdesign

This article has some very astute ideas about creativity and balance in
design. Among my favorite things about this article is under the
heading Coming Up With Ideas. He says, "Good design doesn’t occur
suddenly or without work. It is an evolution of successes and failures.
Don’t ever be so attached to a design that you can’t throw it out and
start again." This is true in all creative endeavors. We all have to
believe in our prowess and our style, but we also must be emancipated
from it, and be willing to do what’s correct for the project rather
what’s good for the ego.

– Brian

[edited 25 April by Kathy to link the above URL and sign it "Brian". Note: missing link to first supplemental resource]

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Adobe Buys Macomedia

18 April 2005 at 4:29 pm (old class posts)

And the consolidation continues. Some of us remember the Aldus days …. when Adobe meant "type." Today,
Adobe announced it is buying Macromedia (which had already consumed Allaire, the originators of Homesite and Cold Fusion). The all-stock transaction is valued at approximately $3.4 billion.

Those of us who use the products regularly must be thinking, "which interface is going to win?" I use Photoshop with Dreamweaver, because my "ties" to Adobe (and its interface) go back to the late 80s and Pagemaker. I joined the Macromedia world only (and primarily on my PC, BBEdit rules on the Mac) because they bought Allaire. I’ve never been able to figure out (and then remember) the interface for Fireworks.

What happens when there is no "competition" to speak of in an application space? Just look at Office for one possible scenario. :-/

I suppose there is always the (remote) possibility that DOJ will rule against the proposal on anti-trust measures. But I won’t hold my breath.

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For the Blogger Project

13 April 2005 at 3:12 pm (old class posts)

"Directory" of bloggers on Bainbridge Island
http://blogsofbainbridge.typepad.com/voiceofbainbridge/2005/02/bainbridge_blog.html

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Inaugural Video Blog

7 April 2005 at 7:38 pm (old class posts)

From Userplane.com … and
The Economist (unfortunately, it seems to be premium content) … an inaugural video blog:

A/V Blog
by Userplane

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Inaugural Video Blog

7 April 2005 at 7:37 pm (old class posts)

From Userplane.com … and
The Economist (unfortunately, it seems to be premium content) … an inaugural video blog:

A/V Blog
by Userplane

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CSS Workshop

6 April 2005 at 6:07 pm (old class posts)

In order to use your UW account to host web pages, you must first activate web publishing; this tutorial shows you how to do that. Download the UWICK software to get a secure FTP client. UW also provides a tutorial showing how to configure DreamweaverMX2004 to use secure FTP.

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